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Post by myrrith on Nov 8, 2007 10:07:18 GMT
In the charge attack explanation it mentions something about the 'full' five posts. So do battles only last five posts? Or can a charges attack be used every five posts?
Also would these be a special ability that a character can only activate by a certain move? Or can they be triggered by the character 'willing' it?
And if they're only activated by a certain move, are they interruptible?
If not when is it possible to stop a charge attack from going off? Since some of them, (mainly Blindness and the Mind powers) are quite a bit more powerful then the other powers, and character less gifted might be far better served by stopping a 'Charm' then using a 'Fire arrow'.
Basically are we using these to simulate more 'Musou' attacks, or 'charge' attacks?
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Post by garai on Nov 8, 2007 20:50:12 GMT
The charge power is good for five posts. For a charge attack of the duration type, this means that its effects last that amount of time. Take storm for example. Liu Bei has storm, and he decides to use it in an RP or in a battle, the first post he makes triggers the charge and the storm begins, now for his 2nd, 3rd, and 4th post the storm is going. On his 5th post the storm ends. We may have to institute a number of posts after for him to regain the ability to use that charge. such as post 6 through post 9 spent recharging the ability, and then in post 10 Liu would have the power to use Storm again. Admins, how does that look? I should have thought of that one sooner. For those charge attacks that aren't under duration, it works similar. Fire Arrow for example, the first post is the trigger, and the arrow heading at its target, post 2-5 is spent recharging the ability, and in post 6 you can use Fire Arrow again. It's basically like in the DW games, you just will it and it happens, that's why each character only gets one charge, you pick three that you like, the staff then chooses the best they think for your character. It's pretty much an instantaneous move here, let's not get into interrupts that could make things alot more complicated then they already are These powers were mainly for Sorcerers at the first, to limit their powers, we didn't have any limits, and some were taking it a bit too far to be realistic. It was settled that all characters get one charge attack, while sorcerers get two charges. It should be noted again that Sorcerers and Strategists are classified as two separate things here, you can't have both on one character. Most of the ones involving the mind have a harder time affecting the officers (the members of the forum) and instead work better against common soldiers.
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Post by myrrith on Nov 11, 2007 0:47:51 GMT
Thanks, that makes it a lot clearer.
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