Zhou Yu
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?If you immediately know the candle light is fire the meal was cooked a long time ago?
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Post by Zhou Yu on Feb 28, 2010 23:24:34 GMT
Yeah i find it to be the same the normal enemy's don't fight back. Also with the new renbo system, which for me is the only positive thing about the game its even easier than before. its not like a war its like mowing the garden I also liked on other games like DW3 if you went to hard mode even from the very beginning at Level 1 you could still win, because it does not make the enemy stronger just fight better. Which was i thought the point of hard mode perhaps lol i mean me and my brother could win as a team any of the final level maps at hard mode with a character with 0 XP. Now it just make them stupidly high power so at the hardest level and you being L1 you just die instantly pretty much.
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Xiu Lao
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Post by Xiu Lao on Feb 28, 2010 23:26:22 GMT
OMg I really laughed at "mowing the garden" Part Cao Pi XD
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Reishi
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Post by Reishi on Feb 28, 2010 23:35:26 GMT
You could not have said that better. The AI totally and utterly sucks! It's very easy to circle an officer without being in any danger at all. I've done this on a few occasions as a distraction, and the only time I got hit was when accidentally changing direction.
In the whole of DW6 the only AI I somewhat approve of is the archers, who actually stand at a distance and shoot you, but even they aren't remarkable. Oh and those soldiers who hurl rocks can bite sometimes, but it's not often enough. Where's the pain?
It would be nice to see soldiers doing something other than pathetically swinging their swords or staring at you and whimpering. Okay, I can understand that not all of them would be trained in combat, but... come on. These are armies! I thought armies were supposed to have some basic knowledge of how to fight? Most of the enemies are cowards. They run away as soon as you try and charge at them, screaming. It would be funny if the prospect behind it wasn't so sad.
As for the difficulty level, it ties in with my rant about the low standard AI. Chaos is laughable in the sense that it offers no real challenge. It's difficult only because of the huge damage inflicted, but that's it. Sure, blocking becomes more common, but seriously.. that's it. What the heck?
Also, I would like to see some actual strategy incorporated into the games other than Empires' excuse for it. Like extensive control of troops, which has been mentioned. Pre-battle planning, discussion with strategists, army maintenance, etc. Come on, the possibilites are endless Koei! Why isn't it happening..? Strategy and hack-and-slash would blend nicely.
I must sound like I'm full of hatred for DW6, but I'm not. It's just so much could and should be improved.
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Zhou Yu
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?If you immediately know the candle light is fire the meal was cooked a long time ago?
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Post by Zhou Yu on Feb 28, 2010 23:44:40 GMT
I agree, i loved all the more tactical DW games they have brought out, for example dynasty tactics. Although that one went a little to far in that its more like chess.
Still even empire does not take it all that far. I mean you don't the same style of play as the enemy does. They have different armies and officers in all there cites, while you just have big central army with a lowish max officer limit. Only way they keep up with you in terms of EX is that theres seems to increase over time no matter if they fight or not. Also no matter what from what iv seen they never attack on the first 3 rounds.
Not to mention as you said you don't really have that much control at all of your army tactically. All you can do is say "attack" "Defend" or "take that base" which heck is an improvement from the normal game but it should be so much more.
Also on DW6 empires no matter what certain officer seem to back stab you, Lu Bu being the worst culprate. As soon as i go into a battle not playing him he switches sides. In that case why would you recruit him in the first place, if he joins me i always fire him right away now.
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Reishi
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Post by Reishi on Mar 1, 2010 0:11:14 GMT
I must admit I haven't discovered Dynasty Tactics yet, but if they could take a leaf out of its book I'm sure it would be beneficial.
When you think about what it could have been, it does not take it far at all. The fact enemies can have their armies spread out across cities and you can't is weird, agreed.
The interaction with your own territory is so limited it makes me wonder why even bother to strive for domination when it can be more fun romping around as an officer. And it annoys me you can only have a certain amount of officers when the other rulers have unlimited amounts under their name. How is that fair?
Exactly! The only available orders are so simple. Even then they get disobeyed for stupid, glitch-like reasons. For example when the enemy commander begins an assault have you ever noticed your officers move to the front-line? Even if you've already issued them some orders? In reality, they should have kept to your orders. I'm sure it would be considered disrespectful otherwise. Life-threatening, even. Unless there was an honestly good reason for it.
I totally get what you mean about Lu Bu as well. Him and some other officers (I've read Diao Chan is just as notorious) only exist to defect. Sheesh. It may add some spice the first time, but after that... *yawn*. Bring back the execution option I say. Firing is not badass.
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Zhou Yu
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?If you immediately know the candle light is fire the meal was cooked a long time ago?
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Post by Zhou Yu on Mar 1, 2010 0:30:14 GMT
On empires you should at least have all the options as the the other rulers do otherwise whats the point in it in the first place. I mean your officers can some how fight a battle in the north of china then when you are attack some place on the other side of the country the same officers can be there to defend.
Iv also noticed that your generals do disobey your orders like that some times. Or on other times when you give them a order to go to a certain base they will just flat out ignore it and go some place else or take the most insane route to get to it. I wish i could order them to hold a specific part of the map or set up and ambush or something.
Also another point is bases. I used to like them because it was more realistic when they got added but now i hate them. It make the game so repetitive. Now its just run, find base, chop down door, kill everything moving inside, repeat. A little better in empire because generals move around more but on the main game it sucks.
Not to mention the worse thing of all, the vanishing enemy glitch. The only way i feel i get hit some times is when they vanish then appearer behind me for a free hit. It was a problem on the other games but it seems way worse on DW6.
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Reishi
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Post by Reishi on Mar 1, 2010 1:17:30 GMT
Yes, it really looses its point when you notice your enemy is better off than you option wise. Dang computers are always handicapped against us humans. It can make things so frustrating.
Yeah! I get suspicious when that happens, or even when they're just '...' standing there on high alert. What's the use of that? In my opinion, it's called slacking off. You don't hire them to be a part of the scenery. Ambushes would be SO cool! The only thing they have close to that is surprise attacks, but don't get me started there.
I haven't played a DW game without bases, but I know exactly what you mean. It's just 'seek, destroy, move on'. The game is repetitive enough without that process and the generals only serve to make it a tad more interesting in Empires.
Oh yes. Makes me wonder if they're actually ghosts, because you can go RIGHT up to them only to swipe thin air and then be owned from behind. I haven't noticed it so much in DW6 actually, but it was grating in DW5 because the enemies used to literally flash in and out of existence.
Another thing, have any of you experienced extreme slow motion when fighting in multi-player? The PS3 should be able to handle that kinda lag, and the sad thing is I never remember it happening on DW5.
DW7.. you have a lot to make up for.
I wish an Extreme Legends would come out, but I figured it's a bit late for that now. Hopefully they're putting all their time into DW7 and actually noting what fans want. *wonders if any news will be coming out soon*
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Zhou Yu
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?If you immediately know the candle light is fire the meal was cooked a long time ago?
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Post by Zhou Yu on Mar 1, 2010 14:14:44 GMT
I'v noticed the slow speed in multi-player as well in fact i get the feeling the disappearing enemy trick might be due to lad problems as well. If you have played warriors orochi that has huge lag issues and also far more vanishing enemy's than any other warriors game iv played.
They did release a dynasty warriors 6 exstream legends version but i think it was only available in Asia. Never came out in Europe at least. Which is perhaps a good thing all i hear it added was 4 new muso modes or something.
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Reishi
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Post by Reishi on Mar 1, 2010 17:53:34 GMT
Yes, which is very strange because isn't the PS3 supposed to be more powerful than the PS2? Plenty other games on it have no lag. Maybe Koei has yet to grasp how to develop games on it properly, but who am I to judge? *shrug* I have indeed played WO, but I had no idea of the lag issues? Now that you mention it though I do remember the enemies vanishing being a huge problem in that. Hmm. It seems to be a reoccurring issue, even now.
That's a real shame they didn't release it anywhere else. It would have been nice to have played more Musou modes.
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Zhou Yu
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?If you immediately know the candle light is fire the meal was cooked a long time ago?
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Post by Zhou Yu on Mar 1, 2010 21:09:39 GMT
the only game i don't remember it being a problem is the samurai warriors ones, although strangely enough there older games like DW3 i don't think had the problem either.
yeah one of the new characters with a musou mode was Cao Pi so i am gutted i did not get play it, even if it sounds like a rip off.
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Reishi
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Post by Reishi on Mar 1, 2010 21:19:31 GMT
I don't remember any lag problems in SW2 either. Maybe its down to the fact that there wasn't much going on in the maps, therefore the console didn't get stressed? Not sure. DW3.. hmm. No idea why that was. *sigh* Cao Pi. It's sad how he was so prominent in DW5 but may as well be non-existent in DW6. That really cheesed me off. It's essential they make him more important again in DW7!
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Zhou Yu
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?If you immediately know the candle light is fire the meal was cooked a long time ago?
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Post by Zhou Yu on Mar 1, 2010 22:07:37 GMT
Yeah i loved that he was leader of a lot of the later battles in DW5 that was cool i dont really care for Cao cao still being in charge later on past his death. I do prefer his outfit in DW6 but he is nearly never in any battles so it sucks.
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Reishi
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Post by Reishi on Mar 2, 2010 0:03:29 GMT
I know! Dangit Poor Cao Pi should not be trapped in his father's shadow all the time. Being around so much in DW5 and then disappearing in DW6 did not please many, so I hope they fix it with the next game. Not only that but he was a frickin' CLONE. *shakes fist* Hmm, really? I must admit I'm torn between his new appearance and his old one. When I look at him now, I'm reminded of the word emo so much it isn't even funny.
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Zhou Yu
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?If you immediately know the candle light is fire the meal was cooked a long time ago?
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Post by Zhou Yu on Mar 2, 2010 0:29:55 GMT
The hair i agree is totaly emo. I can kinda forgive it because i like the combination of blue and silver he has for his armor. Still it is hard to chose between the outfits i like both, i just hope they don't ruin it in DW7.
For example in dw4 Xiahou Dun had some pink cloth in his outfit, i was like wtf, why koei he was the coolest looking person on dw3.
They better not have any clones on DW7 i mean the good thing about all the warriors games is that there are so many unique characters to play, it means the game a tone of replay value. With clones i am like whats the point.
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Reishi
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Post by Reishi on Mar 2, 2010 0:50:54 GMT
It is his new hair which screams emo the most, but don't you also think his faces looks a little more reserved than it used to? Like he's lost some of his ego. Yeah, his outfit makes up for it, but I still sort of think his long hair made him stand out more from the crowd. Yeah, you never know what they're going to do next. We can only wait and see.
P-pink? I'm so glad I never saw him then. Thank goodness they changed that, the poor guy.
Duh! Clones are for other games, not Dynasty Warriors. Okay.. some characters have always been cloned, even to some extent, but so many of the characters that have never been cloned were in DW6 which really just added to the rushed feel. It's worth spending time on the game and making each character individual rather than throwing it into the market and disappointing everyone.
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